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ERROR ANALYSIS OF THE MINIMAX PRINCIPLE
I. Bratko and M. Gams
Pages 1-15 - Book chapterAbstract only
BENEFITS OF MINIMAX SEARCH
D.F. Beal
Pages 17-24 - Book chapterAbstract only
A SPECIAL-PURPOSE MACHINE FOR AN IMPROVED SEARCH ALGORITHM FOR DEEP CHESS COMBINATIONS
K. Coplan
Pages 25-43 - Book chapterAbstract only
BELLE CHESS HARDWARE
J.H. Condon and K. Thompson
Pages 45-54 - Book chapterAbstract only
COMPUTER CHESS STRENGTH
K. Thompson
Pages 55-56 - Book chapterAbstract only
THE BRATKO-KOPEC EXPERIMENT: A COMPARISON OF HUMAN AND COMPUTER PERFORMANCE IN CHESS
D. Kopec and I. Bratko
Pages 57-72 - Book chapterAbstract only
AUTOMATIC INDUCTION OF CLASSIFICATION RULES FOR A CHESS ENDGAME
A. Shapiro and T. Niblett
Pages 73-92 - Book chapterAbstract only
MACHINE-AIDED REFINEMENT OF CORRECT STRATEGIES FOR THE ENDGAME IN CHESS
M.A. Bramer
Pages 93-112 - Book chapterAbstract only
A LEARNING CHESS PROGRAM
T. Nitsche
Pages 113-120 - Book chapterAbstract only
DEVELOPMENT OF A PROGRAM FOR SOLVING RETROGRADE ANALYSIS CHESS PROBLEMS
B.E. Alden and M.A. Bramer
Pages 121-137 - Book chapterAbstract only
INFORMATION AND COMPLEXITY IN CHESS
D. Michie
Pages 139-143 - Book chapterAbstract only
POSITIONAL LONG-RANGE PLANNING IN COMPUTER CHESS
H. Kaindl
Pages 145-167 - Book chapterAbstract only
DECISION MAKING AND COMPUTERS
M.M. Botvinnik
Pages 169-179 - Book chapterNo access
INDEX
Pages 181-182
About the book
Description
Advances in Computer Chess 3 focuses on the mechanics involved in playing chess on computer. This book features an extensive discussion of the game wherein it is played in a different setting. The selection, which is composed of 13 chapters, features the extensive contributions of researchers who continuously search for ways to improve playing chess on computer. This book starts with the discussion of the basic principles and concepts that can impose changes on how the game is played. A discussion is devoted to the Belle chess hardware. What is clearly pointed out in this section is the speed of the program relative to responses made while playing. A comparison is made between the performance of human and computer in playing chess. The complexity of various computer moves are then elaborated by highlighting how these moves can alter the pace as well as the result of the game. The development of a program that is aimed at solving problems on how chess is played is also noted. This book is a sure hit for those who are fond of playing chess in any playing field.
Advances in Computer Chess 3 focuses on the mechanics involved in playing chess on computer. This book features an extensive discussion of the game wherein it is played in a different setting. The selection, which is composed of 13 chapters, features the extensive contributions of researchers who continuously search for ways to improve playing chess on computer. This book starts with the discussion of the basic principles and concepts that can impose changes on how the game is played. A discussion is devoted to the Belle chess hardware. What is clearly pointed out in this section is the speed of the program relative to responses made while playing. A comparison is made between the performance of human and computer in playing chess. The complexity of various computer moves are then elaborated by highlighting how these moves can alter the pace as well as the result of the game. The development of a program that is aimed at solving problems on how chess is played is also noted. This book is a sure hit for those who are fond of playing chess in any playing field.
Details
ISBN
978-0-08-026898-9
Language
English
Published
1982
Copyright
Copyright © 1982 Elsevier Ltd. All rights reserved.
Imprint
Pergamon