Cover for The Game Audio Tutorial

The Game Audio Tutorial

A Practical Guide to Sound and Music for Interactive Games

Book2011

Authors:

Richard Stevens and Dave Raybould

The Game Audio Tutorial

A Practical Guide to Sound and Music for Interactive Games

Book2011

 

Cover for The Game Audio Tutorial

Authors:

Richard Stevens and Dave Raybould

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Book description

Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will sh ... read full description

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  2. Book chapterNo access

    1 - Basic Training

    Pages 1-32

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    2 - How Big is the Truck?

    Pages 33-87

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    3 - Making it Sound Real

    Pages 89-160

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    4 - Music Systems

    Pages 161-250

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    5 - Dialogue

    Pages 251-271

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    6 - Making it Sound Good

    Pages 273-332

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    7 - Advanced Sound System Design

    Pages 333-375

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    8 - Next Steps

    Pages 377-382

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    Conclusions

    Page 383

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    Appendix A - Organization Tips

    Pages 385-388

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    Appendix B - Troubleshooting and Optimization

    Pages 389-396

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    Appendix C - UDK Tips

    Pages 397-411

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    Bibliography and Further Reading

    Pages 413-415

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    Index

    Pages 417-427

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    Appendix D - Audio Editing for Games

    Pages e1-e9

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    Appendix E - Sound Design Basics

    Pages e11-e22

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    Appendix F - Batch Processing

    Pages e23-e24

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    Appendix G - Digital Audio

    Pages e25-e28

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    Appendix H - Sound Library Contents

    Pages e29-e30

About the book

Publisher's Note: Transferred to Taylor & Francis as of 2012

Description

Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You’ll understand the game development process and implement vital audio experiences—not just create music loops or one-off sound effects.

The Game Audio Tutorial isn’t just a book—you also get a powerful website (www.thegameaudiotutorial.com), which includes:

Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You’ll understand the game development process and implement vital audio experiences—not just create music loops or one-off sound effects.

The Game Audio Tutorial isn’t just a book—you also get a powerful website (www.thegameaudiotutorial.com), which includes:

Key Features

* A unique UDK (Unreal Development Kit) Tutorial game level in which you can learn and experiment together with over fifty exercises to help embed your knowledge
* Twenty tutorial videos to support your development
* A library of hundreds of sound effect files to get you started
* Regularly updated links to articles and further resources to keep you at the cutting edge

* A unique UDK (Unreal Development Kit) Tutorial game level in which you can learn and experiment together with over fifty exercises to help embed your knowledge
* Twenty tutorial videos to support your development
* A library of hundreds of sound effect files to get you started
* Regularly updated links to articles and further resources to keep you at the cutting edge

Details

ISBN

978-0-240-81726-2

Language

English

Published

2011

Copyright

Copyright © 2011 Elsevier Inc. All rights reserved

Imprint

Focal Press

Authors

Richard Stevens

Dave Raybould