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Table of contents
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1 - Basic Training
Pages 1-32 - Book chapterNo access
2 - How Big is the Truck?
Pages 33-87 - Book chapterNo access
3 - Making it Sound Real
Pages 89-160 - Book chapterNo access
4 - Music Systems
Pages 161-250 - Book chapterNo access
5 - Dialogue
Pages 251-271 - Book chapterNo access
6 - Making it Sound Good
Pages 273-332 - Book chapterNo access
7 - Advanced Sound System Design
Pages 333-375 - Book chapterNo access
8 - Next Steps
Pages 377-382 - Book chapterNo access
Conclusions
Page 383 - Book chapterNo access
Appendix A - Organization Tips
Pages 385-388 - Book chapterNo access
Appendix B - Troubleshooting and Optimization
Pages 389-396 - Book chapterNo access
Appendix C - UDK Tips
Pages 397-411 - Book chapterNo access
Bibliography and Further Reading
Pages 413-415 - Book chapterNo access
Index
Pages 417-427 - Book chapterNo access
Appendix D - Audio Editing for Games
Pages e1-e9 - Book chapterNo access
Appendix E - Sound Design Basics
Pages e11-e22 - Book chapterNo access
Appendix F - Batch Processing
Pages e23-e24 - Book chapterNo access
Appendix G - Digital Audio
Pages e25-e28 - Book chapterNo access
Appendix H - Sound Library Contents
Pages e29-e30
About the book
Publisher's Note: Transferred to Taylor & Francis as of 2012
Description
Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You’ll understand the game development process and implement vital audio experiences—not just create music loops or one-off sound effects.
The Game Audio Tutorial isn’t just a book—you also get a powerful website (www.thegameaudiotutorial.com), which includes:
Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You’ll understand the game development process and implement vital audio experiences—not just create music loops or one-off sound effects.
The Game Audio Tutorial isn’t just a book—you also get a powerful website (www.thegameaudiotutorial.com), which includes:
Key Features
* A unique UDK (Unreal Development Kit) Tutorial game level in which you can learn and experiment together with over fifty exercises to help embed your knowledge
* Twenty tutorial videos to support your development
* A library of hundreds of sound effect files to get you started
* Regularly updated links to articles and further resources to keep you at the cutting edge
* A unique UDK (Unreal Development Kit) Tutorial game level in which you can learn and experiment together with over fifty exercises to help embed your knowledge
* Twenty tutorial videos to support your development
* A library of hundreds of sound effect files to get you started
* Regularly updated links to articles and further resources to keep you at the cutting edge
Details
ISBN
978-0-240-81726-2
Language
English
Published
2011
Copyright
Copyright © 2011 Elsevier Inc. All rights reserved
Imprint
Focal Press