Cover for Game Design Workshop

Game Design Workshop

A Playcentric Approach to Creating Innovative Games

A volume in Gama Network Series

Book • Second Edition2008

Authors:

Tracy Fullerton and Christopher Swain

Game Design Workshop

A Playcentric Approach to Creating Innovative Games

A volume in Gama Network Series

Book • Second Edition2008

 

Cover for Game Design Workshop

Authors:

Tracy Fullerton and Christopher Swain

Browse this book

Book description

Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examina ... read full description

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  2. Book chapterNo access

    Conclusion

    Page 453

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    Index

    Pages 455-470

About the book

Publisher's Note: Transferred to Taylor & Francis as of 2012

Description

Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills.

Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.

Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills.

Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.

Key Features

Features:
* A design methodology used in the USC Interactive Media program, a cutting edge program funded in part of Electronic Arts.
* Hands-on exercises demonstrate key concepts, and the design methodology
* Insights from top industry game designers, including Noah Falstein, American McGee, Peter Molyneux

Features:
* A design methodology used in the USC Interactive Media program, a cutting edge program funded in part of Electronic Arts.
* Hands-on exercises demonstrate key concepts, and the design methodology
* Insights from top industry game designers, including Noah Falstein, American McGee, Peter Molyneux

Details

ISBN

978-0-240-80974-8

Language

English

Published

2008

Copyright

Copyright © 2008 Elsevier Inc. All rights reserved

Imprint

Morgan Kaufmann

Authors

Tracy Fullerton

Christopher Swain