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Table of contents
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Chapter 1 - What It Takes to Make a 3D Character
Pages 1-52 - Book chapterNo access
Chapter 2 - Modeling a 3D Character
Pages 53-141 - Book chapterNo access
Chapter 3 - The Unwrap
Pages 143-191 - Book chapterNo access
Chapter 4 - Photo-Realistic Map Making
Pages 193-236 - Book chapterNo access
Chapter 5 - Model Motion
Pages 237-299 - Book chapterNo access
Chapter 6 - Exportation
Pages 301-318 - Book chapterNo access
Chapter 7 - Animation
Pages 319-330 - Book chapterNo access
Appendix A - Setup to Build Characters
Pages 331-336 - Book chapterNo access
Appendix B - A Shortcut for Jack the Pirates” Unwrapping Process
Pages 337-342 - Book chapterNo access
Index
Pages 343-347
About the book
Publisher's Note: Transferred to Taylor & Francis as of 2012
Description
This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max.
Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline:
1. 3D modeling, including techniques specifically for both the body and head.
2. Unwrapping a model, which is one of the most misunderstood processes.
3. An overview of creating textures for your Unwrapped chararacter using Photoshop.
4. Rigging or Skinning a Character, using the industry standard Character Studio 4.
5. 'How to make your character move' with an overview of game animation and deeper into Character Studio.
But it doesn't end there! Yancey also shows you the final step; how to actually put the model into the Unreal editor and compile it for play in Unreal Tournament.
This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max.
Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline:
1. 3D modeling, including techniques specifically for both the body and head.
2. Unwrapping a model, which is one of the most misunderstood processes.
3. An overview of creating textures for your Unwrapped chararacter using Photoshop.
4. Rigging or Skinning a Character, using the industry standard Character Studio 4.
5. 'How to make your character move' with an overview of game animation and deeper into Character Studio.
But it doesn't end there! Yancey also shows you the final step; how to actually put the model into the Unreal editor and compile it for play in Unreal Tournament.
Key Features
* Convenient learning--The companion DVD contains everything needed to complete the tutorials, so chapters and subjects can be tackled in any order.
* Proven techniques--The book is based on the author's successful course at the Digital Media Academy.
* Certified training--Co-published with the software developer, Autodesk.
* Convenient learning--The companion DVD contains everything needed to complete the tutorials, so chapters and subjects can be tackled in any order.
* Proven techniques--The book is based on the author's successful course at the Digital Media Academy.
* Certified training--Co-published with the software developer, Autodesk.
Details
ISBN
978-0-240-80978-6
Language
English
Published
2008
Copyright
Copyright © 2008 Elsevier Inc. All rights reserved
Imprint
Focal Press