Cover for Game Art Complete

Game Art Complete

All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques

Book2009

Edited by:

Andrew Gahan

Game Art Complete

All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques

Book2009

 

Cover for Game Art Complete

Edited by:

Andrew Gahan

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Book description

A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an exc ... read full description

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  2. Book chapterNo access

    Chapter 1 - Creating a Box Using 3ds Max

    Pages 1-18

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    Chapter 2 - Creating an Oil Drum Using 3ds Max

    Pages 19-46

  4. Book chapterNo access

    Chapter 3 - Creating Texture Maps from Photographs Using Photoshop

    Pages 47-69

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    Chapter 4 - Creating Normal Maps Using Photoshop and Crazy Bump

    Pages 71-102

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    Chapter 5 - Concept Art

    Pages 103-112

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    Chapter 6 - Anatomy

    Pages 113-131

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    Chapter 7 - A Basic (Game) Art Education

    Pages 133-164

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    Chapter 8 - The Basic 3D Kit Using Maya

    Pages 165-226

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    Chapter 9 - Pipeline and Modeling Guidelines Using Maya

    Pages 227-233

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    Chapter 10 - Overview of Maya

    Pages 235-296

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    Chapter 11 - Introduction to ZBrush Modeling

    Pages 297-314

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    Chapter 12 - Designing Your First Biped Character Using Photoshop and Maya

    Pages 315-348

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    Chapter 13 - Creating Your First Biped Character: Modeling Basics Using Maya

    Pages 349-433

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    Chapter 14 - Creating Your First Biped Character: Facial Expressions Using Maya

    Pages 435-453

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    Chapter 15 - Creating Your First Biped Character: Shading and Texturing Basics Using Maya

    Pages 455-468

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    Chapter 16 - High Poly and Low Poly Character Modeling Using 3ds Max and Photoshop

    Pages 469-595

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    Index

    Pages 597-611

About the book

Publisher's Note: Transferred to Taylor & Francis as of 2012

Description

A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art.

Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.

A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art.

Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.

Key Features

--The four cornerstone software packages for game art development all explained in one book - Photoshop, Maya, Max and Zbrush.

--Easy to follow steps with theory, explanations, and exercises.

--"The best of" Focal Press for game art - top selling authors share their lessons, tips, tricks, and tutorials.

--The four cornerstone software packages for game art development all explained in one book - Photoshop, Maya, Max and Zbrush.

--Easy to follow steps with theory, explanations, and exercises.

--"The best of" Focal Press for game art - top selling authors share their lessons, tips, tricks, and tutorials.

Details

ISBN

978-0-240-81147-5

Language

English

Published

2009

Copyright

Copyright © 2009 Elsevier Inc. All rights reserved

Imprint

Focal Press

Editors

Andrew Gahan