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Table of contents
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chapter 1 - a personal approach
Pages 1-11 - Book chapterNo access
chapter 2 - a selection of animators
Pages 13-32 - Book chapterNo access
chapter 3 - the digital studio
Pages 33-51 - Book chapterNo access
chapter 4 - money and time
Pages 53-65 - Book chapterNo access
chapter 5 - developing ideas
Pages 67-80 - Book chapterNo access
chapter 6 - working methods
Pages 81-107 - Book chapterNo access
chapter 7 - technical examples
Pages 109-150 - Book chapterNo access
chapter 8 - showing your work
Pages 151-174 - Book chapterNo access
chapter 9 - resources
Pages 175-201 - Book chapterNo access
index
Pages 205-208
About the book
Publisher's Note: Transferred to Taylor & Francis as of 2012
Description
So you want to create animation! Where do you start? With an idea. This creative, exercise-packed guide contains examples and idea-generating activities. What tools do you need? Your computer, simple software programs, and your imagination. This book will tell you how to utilize these tools. Must you spend your life savings on your set-up? No. The author's charts and project timelines will guide you and make the overwhelming simple, and keep your shopping lists manageable.
With Animation in the Home Digital Studio, amateurs and animation students alike can learn how to create a variety of computer animations: from puppet to clay to pixilated, drawn and cartoon. This book contains a CD-ROM loaded with animation clips and exercises. The book's 8-page color insert illustrates stills from the work of independent animators around the world. The book's guide to resources contains a comprehensive list of contests, shows, societies, organizations, e-zines, and more.
Steven Subotnick takes a personal approach to animation. His book is for artists, amateurs, professionals, students, and anyone who wants to use animation as a means of expression. It explains how to create a variety of animations: from puppet to cutout, and from drawn to object animation. Subotnick covers the use of popular software products, including Macromedia Flash, Adobe Photoshop®, Adobe Premiere®, Digidesign ProTools Free, and others.
So you want to create animation! Where do you start? With an idea. This creative, exercise-packed guide contains examples and idea-generating activities. What tools do you need? Your computer, simple software programs, and your imagination. This book will tell you how to utilize these tools. Must you spend your life savings on your set-up? No. The author's charts and project timelines will guide you and make the overwhelming simple, and keep your shopping lists manageable.
With Animation in the Home Digital Studio, amateurs and animation students alike can learn how to create a variety of computer animations: from puppet to clay to pixilated, drawn and cartoon. This book contains a CD-ROM loaded with animation clips and exercises. The book's 8-page color insert illustrates stills from the work of independent animators around the world. The book's guide to resources contains a comprehensive list of contests, shows, societies, organizations, e-zines, and more.
Steven Subotnick takes a personal approach to animation. His book is for artists, amateurs, professionals, students, and anyone who wants to use animation as a means of expression. It explains how to create a variety of animations: from puppet to cutout, and from drawn to object animation. Subotnick covers the use of popular software products, including Macromedia Flash, Adobe Photoshop®, Adobe Premiere®, Digidesign ProTools Free, and others.
Key Features
*The only beginning-level guide to creating and distributing personal animation projects for the serious amateur
*Includes an extensive list of international resources for learning about animation, making animation, and seeing and showing animation
*Companion CD-ROM contains animated clips by sixteen independent animators, as well as instructional animations that demonstrate different techniques
*The only beginning-level guide to creating and distributing personal animation projects for the serious amateur
*Includes an extensive list of international resources for learning about animation, making animation, and seeing and showing animation
*Companion CD-ROM contains animated clips by sixteen independent animators, as well as instructional animations that demonstrate different techniques
Details
ISBN
978-0-240-80474-3
Language
English
Published
2003
Copyright
Copyright © 2003 Elsevier Inc. All rights reserved
Imprint
Focal Press